0-4-2: Bullet attack cooldown reduced from 1.11s to 0.779s.ĭamage Types See also: Damage Types/Bloons TD 6/Primary Updated as of Version 36.0 Base attack(s)Ĭosts Updated as of Version 36.0.0-4-1: Bullet attack cooldown reduced from 1.59s to 1.11s.2-4-0: Bullet damage increased from 4 to 7 and bounce distance increased from 40 to 50.1-4-0: Shrapnel damage type changed from sharp to normal.Collectable spawn, passive type, generates $1200 when picked up.Cooldown of 90 seconds, max 3 times per round per Sniper, can only be used within 3 minutes from the start of each round. Spawn, passive type, Sniper stops attacking briefly and generates a Crate within about 0-50 units from the Sniper.Shrapnel (derives from Bullet, cannot hit parent bloon), sharp type, spray of 5, 1 damage, 5 pierce.Upon damage, creates Shrapnel parallel to bullet direction, before bouncing again if Bullet contains sufficient leftover pierce. Snipe projectile, sharp type, infinite range, 1.59s attack cooldown, 2 damage, 4 impact pierce, bounces within 40 range from target.Reduced cooldowns from: global Energizer buffįull Popology Statistics Updated as of Version 36.0 Base stats.Cooldown: 90 seconds, ~3 seconds before crate is collectable.Ability: Drops a crate of money worth $1,200 per crate.Starting from Version 28.0, Supply Drop abilities are disabled after 3 minutes in a single round. In addition, Supply Drop can only be used up to 3 times per round. Like most income-only abilities, Supply Drop Ability has a full initial cooldown. It has a cooldown of 90 seconds, and it takes ~3 seconds before the crate arrives to pick up. It will stop attacking temporarily as it deploys the ability. It calls an Operation: Dart Storm that flies in and drops a crate full of cash worth a straight $1,200 per crate. This is the 4th tier special ability for the Sniper Monkey. The ability has no interaction with any targeting priorities.īecause it is an upgrade above Night Vision Goggles, Supply Drop receives Camo Prioritization, allowing it to prioritize Camo Bloons over other types when active.Īctivated Abilities See also: Special Abilities (BTD6)#Supply Drop Supply Drop's ability produces a crate as a spawned collectable that can be manually picked up by the player. Strong: Targets the strongest bloon visible within its range.Close: Targets the closest bloon visible within its range.Last: Targets the last bloon visible within its range.First: Targets the first bloon visible within its range.Supply Drop targets bloons using the standard targeting priorities. It can only be activated 3 times per round per Sniper, and these abilities grey out after 3 minutes since the start of a round. Dropped crates are considered collectables, which can be picked up by touch/cursor but can expire if not collected soon enough. It takes about ~3 seconds for the crate to arrive in a pickable state. Supply Drop gains an ability that drops a crate worth $1,200, with a cooldown of 90 seconds. Shrapnel still requires Full Metal Jacket in order to pop any bloon type. Supply Drop's improves the pierce of each shrapnel from 3 to 6, and bullets can pop Frozen Bloons and Lead Bloons, popping any bloon type. Every time a bullet damages a bloon, the bloon produces a cone of shrapnel in the direction of the bullet prior to collision with the bloon. Supply Drop shoots bouncing bullets that can bounce up to 3 times each, hitting up to 4 targets with each bullet, as it is the upgrade after Bouncing Bullet. When idle, it may sometimes reload the rifle, chugging out bullet shells off in the process. Like many Snipers, the Supply Drop shares similar idle animations. Likewise, fibre color becomes grey with Fast Firing, while the color of the fibres becomes orange with Even Faster Firing. Full Metal Jacket turns the fibres red, while Large Calibre turns them purple. With crosspathing, the color of the brown fibres turn into different colors according to their corresponding crosspath color schemes. The crate will then fly down with a white parachute towards the ground somewhere near the Sniper. When the ability is activated, the Sniper fires a harmless signal flare to call out a support role Operation: Dart Storm. The monkey carries a supplies backpack with a remote aerial on the bag, with a traditional black-colored wired landline telephone (at least in the upgrade portrait it does). The monkey now replaces its camper-style hat into a black-and-brown wig, the black-colored parts being rather coarse and wide whereas the light brown fibres are fine and thin.
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